Database · Weapons
Gothic 1 Remake Weapons: The Best Pick for Your Stats, and Where to Get It
Every weapon in Gothic 1 Remake is locked behind a Strength or Dexterity requirement, so the real question is never “what is the strongest weapon?” — it is “which Gothic 1 Remake weapon can I actually equip right now, and where do I find it?” Set the stat you are training and the tool below answers both: the best weapon you can wield, how many you have unlocked, and the next gate to aim for.
Interactive tool
Which Gothic 1 Remake weapon can I use now?
Weapon gates and damage are drawn from the database below — top weapons are cross-source confirmed; mid-tier values are early-access single-source and flagged. Weapon mastery still matters as much as raw damage.
The 30-second verdict
Gothic 1 Remake weapons in 30 seconds
How Gothic 1 Remake weapons really work before the full database below — how they are gated, how you unlock them, and the one honest rule that beats chasing damage numbers.
The one rule that governs everything
How Gothic 1 Remake weapons are gated
Before damage, before looks, every weapon asks one thing of you: a minimum stat. Get that wrong and the best weapon in the colony just sits in your pack.
One- and two-handed melee weapons scale with Strength; bows and crossbows scale with Dexterity. That single split decides which Gothic 1 Remake weapons you can hold at all. You raise the stat by spending Learning Points at a trainer — you earn 10 per level and there is no respec, so every point is permanent. Diego in the Old Camp trains both Strength and Dexterity, which is why he is most new players’ first stop. Where each trainer lives is mapped in the Gothic 1 Remake trainer locations guide.
Because points are finite, the winning move is to commit to one stat and let your weapons follow it up the tiers, rather than spreading Strength and Dexterity thin. How you budget those points across stats, weapon mastery and skills is the heart of every Gothic 1 Remake build — pick a weapon family there first, then use the picker above to track what it unlocks. You can also forge many of these weapons yourself: the Gothic 1 Remake smithing guide covers learning to craft swords, axes and maces from raw ore.

The full database
Every weapon by category and gate
The complete Gothic 1 Remake weapons list, split by category and sorted by the stat you need to equip it. Top weapons are cross-source confirmed; mid-tier early-access values are flagged.
One-Handed
scales with Strength| Weapon | Damage | Needs (Strength) | Tier | Source |
|---|---|---|---|---|
| Rusty Sword | 10 | 5 | Early | Single source |
| Farmer's Defense | 14 | 5 | Early | Single source |
| Thorn of Wounds | 18 | 9 | Early | Single source |
| Longsword | 40 | 17 | Mid | Single source |
| Sword of Death | 48 | 21 | Mid | Single source |
| Broadsword | 55 | 26 | Mid | Single source |
| Butcher | 64 | 32 | Late | Single source |
| Executor | 65 | 33 | Late | Single source |
| Raven's Right | 70 | 55 | Endgame | Single source |
| Scar's Sword | 85 | 70 | Endgame | Verified |
Two-Handed
scales with Strength| Weapon | Damage | Needs (Strength) | Tier | Source |
|---|---|---|---|---|
| Rusty Two-Hander | 61 | 30 | Mid | Single source |
| Charged Uriziel | 120 magic + 30 fire | 30 | Endgame | Verified |
| King's Blade | 74 | 48 | Late | Single source |
| Thunderstrike | 79 | 54 | Late | Single source |
| Gorn's Revenge | 100 | 80 | Endgame | Single source |
| Innos' Rage | 110 | 90 | Endgame | Single source |
| Lee's Axe | 105 | 95 | Endgame | Single source |
Bow
scales with Dexterity| Weapon | Damage | Needs (Dexterity) | Tier | Source |
|---|---|---|---|---|
| Longbow | 40 | 20 | Mid | Single source |
| War Bow | 76 | 38 | Late | Single source |
| Demon Bow | 85 | 44 | Late | Single source |
| Bow of Death | 88 | 50 | Endgame | Verified |
Crossbow
scales with Dexterity| Weapon | Damage | Needs (Dexterity) | Tier | Source |
|---|---|---|---|---|
| Heavy Crossbow | 90 | 45 | Late | Single source |
| Crossbow of War | 100 | 55 | Endgame | Verified |
Damage and stat gates are drawn from 2026 early-access guides; cross-source-agreed top weapons are marked verified, while many mid-tier exact figures are single-source and may shift as the game settles. Treat them as a strong lead, not gospel.
Your first hours
Where to find your early weapons
The best early Gothic 1 Remake weapons are pickups and quest rewards, not shop buys — here is where each one is hiding around the Old Camp.

None of these early weapons asks much Strength, so they pair well with your opening points. Grab one, then learn the timing of a fight before you over-invest — the Gothic 1 Remake combat guide covers how to block, dodge and pick your battles so a starter blade is enough to survive.
The endgame chase
The best Gothic 1 Remake weapons to aim for
The named weapons worth building toward — the top of each category, and the one weapon that out-classes everything else.

Notice Uriziel breaks the pattern — it is the strongest weapon in the game yet asks only 30 Strength, because its gate is access, not stats: you find it in the Sleeper’s Temple and Xardas charges it. The pure-Strength monsters like Innos’ Rage and Lee’s Axe demand 90-plus Strength, so they are late-run goals you commit to early.
Whichever chase you pick, the upgrade that helps most in the meantime is not raw damage — it is weapon mastery. Training your weapon skill at a trainer gives faster, cleaner swings, and where to spend those Learning Points is laid out in the Gothic 1 Remake skills guide. New here? The Gothic 1 Remake tips cover the early mistakes to avoid before you commit points.
Quick answers
Gothic 1 Remake weapons FAQ
What are the best weapons in Gothic 1 Remake?
The strongest Gothic 1 Remake weapons in each class are Charged Uriziel (120 magic + 30 fire) for two-handed melee, Scar's Sword (85) for one-handed, the Bow of Death (88) for bows and the Crossbow of War (100) for crossbows. Uriziel is the single best weapon overall: it deals magic damage and needs only 30 Strength once Xardas charges it in the Sleeper's Temple. But the best weapon for you is the strongest one you can actually equip with your current Strength or Dexterity — chasing endgame numbers too early just leaves a weapon you can't hold.
What is the strongest weapon in Gothic 1 Remake?
Charged Uriziel is the strongest weapon in Gothic 1 Remake. In its fully charged form it deals 120 magic damage plus 30 fire and is the only melee weapon in the game that deals magical damage. The catch is access, not Strength: you find Uriziel deep in the Sleeper's Temple late in the story and the mage Xardas has to charge it before it reaches full power. At just 30 Strength to wield, it badly out-classes pure-Strength endgame weapons like Innos' Rage (110 damage, 90 Strength).
How do weapon requirements work in Gothic 1 Remake?
Every weapon has a minimum stat to equip: one- and two-handed melee weapons scale with Strength, while bows and crossbows scale with Dexterity. You raise those stats by spending Learning Points at a trainer — you get 10 LP each level and there is no respec, so points are permanent. Diego in the Old Camp trains both Strength and Dexterity. The practical rule for Gothic 1 Remake weapons is to pick the weapon that matches the stat you're already investing in, then raise the stat to reach the next tier — the weapon picker above does that maths for you.
What are the best early weapons in Gothic 1 Remake?
Good early Gothic 1 Remake weapons include the Old Sword (free, near the hanged man by the Old Mine), the Short Bow (free behind the Exchange Zone gate or 29 ore from Fisk), the Morning Star from the Market District storehouse, and the Withered Axe from Sly's Missing Warder quest — the strongest two-hander you can get early. Whistler's Sword, earned by delivering 100 ore nuggets, is a strong step up. Pair any of them with weapon mastery training; faster, cleaner swings do more for the early game than a few points of raw damage.
Should I use a one-handed, two-handed or ranged weapon?
It depends on the stat you're building and how you want to fight. One-handed weapons are the most practical early melee category and let you keep a shield-light, mobile style. Two-handed weapons trade speed for reach and raw damage and culminate in Uriziel. Bows and crossbows scale with Dexterity and let you whittle enemies down before they close — bows out-range crossbows, while crossbows hit harder per shot. Whatever you pick, commit: Learning Points are finite, so one trained weapon family clears the colony far more cleanly than a little of everything.
Gothic 1 Remake Guide
Found your weapon? Build around it.
The best Gothic 1 Remake weapons follow your stats, not the other way around. Pick the weapon you can wield now, train the mastery that sharpens it, and plan the rest of your run around the build and faction that fit your style.
Keep exploring