Gothic 1 Remake

Database · Weapons

Gothic 1 Remake Weapons: The Best Pick for Your Stats, and Where to Get It

Every weapon in Gothic 1 Remake is locked behind a Strength or Dexterity requirement, so the real question is never “what is the strongest weapon?” — it is “which Gothic 1 Remake weapon can I actually equip right now, and where do I find it?” Set the stat you are training and the tool below answers both: the best weapon you can wield, how many you have unlocked, and the next gate to aim for.

Gated by Strength or DexterityNo respec — points are finalLocations included

Interactive tool

Which Gothic 1 Remake weapon can I use now?

23 weapons
I’m building
Strength trained to
Best weapon you can wield nowCharged UrizielTwo-Handed120 magic + 30 fire damage · needs 30 Strength · Strength · meleeThe only melee weapon that deals magic damage. Found in the Sleeper's Temple and charged by Xardas — the strongest melee weapon in the game, yet only 30 Strength.
Unlocked at 30 Strength8 strength weapons
Next gateButcher — 32 Strength (+2)

Weapon gates and damage are drawn from the database below — top weapons are cross-source confirmed; mid-tier values are early-access single-source and flagged. Weapon mastery still matters as much as raw damage.

The 30-second verdict

Gothic 1 Remake weapons in 30 seconds

How Gothic 1 Remake weapons really work before the full database below — how they are gated, how you unlock them, and the one honest rule that beats chasing damage numbers.

How they're gatedEvery weapon needs minimum Strength (melee) or Dexterity (bows & crossbows) to equip.
How you unlock themSpend Learning Points at a trainer to raise the stat — 10 LP per level, no respec.
Strongest overallCharged Uriziel — 120 magic + 30 fire, yet only 30 Strength to wield.
The honest ruleMatch the weapon to your current stat and weapon mastery — not the endgame number.

The one rule that governs everything

How Gothic 1 Remake weapons are gated

Before damage, before looks, every weapon asks one thing of you: a minimum stat. Get that wrong and the best weapon in the colony just sits in your pack.

One- and two-handed melee weapons scale with Strength; bows and crossbows scale with Dexterity. That single split decides which Gothic 1 Remake weapons you can hold at all. You raise the stat by spending Learning Points at a trainer — you earn 10 per level and there is no respec, so every point is permanent. Diego in the Old Camp trains both Strength and Dexterity, which is why he is most new players’ first stop. Where each trainer lives is mapped in the Gothic 1 Remake trainer locations guide.

Because points are finite, the winning move is to commit to one stat and let your weapons follow it up the tiers, rather than spreading Strength and Dexterity thin. How you budget those points across stats, weapon mastery and skills is the heart of every Gothic 1 Remake build — pick a weapon family there first, then use the picker above to track what it unlocks. You can also forge many of these weapons yourself: the Gothic 1 Remake smithing guide covers learning to craft swords, axes and maces from raw ore.

Gothic 1 Remake weapons — the hero grips a one-handed spiked mace, crouched on a stone plaza as green scavengers approach across the ruins
A one-handed spiked mace in hand: a Strength weapon you can wield early, exactly the kind of pick the tool above surfaces for your current stat.Official · Alkimia Interactive / THQ Nordic

The full database

Every weapon by category and gate

The complete Gothic 1 Remake weapons list, split by category and sorted by the stat you need to equip it. Top weapons are cross-source confirmed; mid-tier early-access values are flagged.

One-Handed

scales with Strength
WeaponDamageNeeds (Strength)TierSource
Rusty Sword105EarlySingle source
Farmer's Defense145EarlySingle source
Thorn of Wounds189EarlySingle source
Longsword4017MidSingle source
Sword of Death4821MidSingle source
Broadsword5526MidSingle source
Butcher6432LateSingle source
Executor6533LateSingle source
Raven's Right7055EndgameSingle source
Scar's Sword8570EndgameVerified

Two-Handed

scales with Strength
WeaponDamageNeeds (Strength)TierSource
Rusty Two-Hander6130MidSingle source
Charged Uriziel120 magic + 30 fire30EndgameVerified
King's Blade7448LateSingle source
Thunderstrike7954LateSingle source
Gorn's Revenge10080EndgameSingle source
Innos' Rage11090EndgameSingle source
Lee's Axe10595EndgameSingle source

Bow

scales with Dexterity
WeaponDamageNeeds (Dexterity)TierSource
Longbow4020MidSingle source
War Bow7638LateSingle source
Demon Bow8544LateSingle source
Bow of Death8850EndgameVerified

Crossbow

scales with Dexterity
WeaponDamageNeeds (Dexterity)TierSource
Heavy Crossbow9045LateSingle source
Crossbow of War10055EndgameVerified

Damage and stat gates are drawn from 2026 early-access guides; cross-source-agreed top weapons are marked verified, while many mid-tier exact figures are single-source and may shift as the game settles. Treat them as a strong lead, not gospel.


Your first hours

Where to find your early weapons

The best early Gothic 1 Remake weapons are pickups and quest rewards, not shop buys — here is where each one is hiding around the Old Camp.

Old SwordOne-HandedSingle sourceLying near the hanged man at the crossroads, a few metres from the Old Mine — a free first blade.
Nail ClubOne-HandedSingle sourceLoot it from Grim near Diego at the northern entrance after you knock him out (reject Bloodwyn's 'protection').
Short BowBowSingle sourceFree behind the Exchange Zone gate (steal the key from a hut chest), or buy from Fisk for 29 ore.
Withered AxeTwo-HandedSingle sourceSly's 'Missing Warder' quest — clear the mole rats south of the Old Camp and recover it from Nek's body in the cave; the strongest early two-hander.
Whistler's SwordOne-HandedSingle sourceWhistler's quest — deliver 100 ore nuggets to Fisk (110 ore total) to earn this bastard sword.
Morning StarOne-HandedSingle sourceStealth into the Market District storehouse from the rooftop — a powerful early blunt weapon down the ladder.
Gothic 1 Remake weapons — an orc hoists a heavy two-handed club, the kind of high-Strength weapon you grow into later
Two-handed weapons trade speed for reach and raw damage. Heavy hitters like this orc's club sit behind big Strength gates you build toward.Official · Alkimia Interactive / THQ Nordic

None of these early weapons asks much Strength, so they pair well with your opening points. Grab one, then learn the timing of a fight before you over-invest — the Gothic 1 Remake combat guide covers how to block, dodge and pick your battles so a starter blade is enough to survive.


The endgame chase

The best Gothic 1 Remake weapons to aim for

The named weapons worth building toward — the top of each category, and the one weapon that out-classes everything else.

Scar's SwordOne-Handed85 damage · 70 StrengthThe hardest-hitting one-handed weapon in the Valley of Mines — the top of the single-hand chase.
Lee's AxeTwo-HandedSingle source105 damage · 95 StrengthLee's signature two-hander — one of the heaviest Strength gates in the game.
Charged UrizielTwo-Handed120 magic + 30 fire damage · 30 StrengthThe only melee weapon that deals magic damage. Found in the Sleeper's Temple and charged by Xardas — the strongest melee weapon in the game, yet only 30 Strength.
Bow of DeathBow88 damage · 50 DexterityThe top bow — over twenty bows scale up to this. Bows out-range crossbows, which is their real edge.
Crossbow of WarCrossbow100 damage · 55 DexterityOne of only four crossbows — Scorpio and Wolf stock it in chapter 5. High damage, slow fire.
Gothic 1 Remake weapons — a scarred, heavily armored fighter kneels with weapon in hand, the payoff of a high-Strength weapon build
The payoff: a high-Strength warrior wielding a heavy weapon. Endgame Gothic 1 Remake weapons like Lee's Axe or Gorn's Revenge demand stat gates this deep.Official · Alkimia Interactive / THQ Nordic

Notice Uriziel breaks the pattern — it is the strongest weapon in the game yet asks only 30 Strength, because its gate is access, not stats: you find it in the Sleeper’s Temple and Xardas charges it. The pure-Strength monsters like Innos’ Rage and Lee’s Axe demand 90-plus Strength, so they are late-run goals you commit to early.

Whichever chase you pick, the upgrade that helps most in the meantime is not raw damage — it is weapon mastery. Training your weapon skill at a trainer gives faster, cleaner swings, and where to spend those Learning Points is laid out in the Gothic 1 Remake skills guide. New here? The Gothic 1 Remake tips cover the early mistakes to avoid before you commit points.

Quick answers

Gothic 1 Remake weapons FAQ

What are the best weapons in Gothic 1 Remake?

The strongest Gothic 1 Remake weapons in each class are Charged Uriziel (120 magic + 30 fire) for two-handed melee, Scar's Sword (85) for one-handed, the Bow of Death (88) for bows and the Crossbow of War (100) for crossbows. Uriziel is the single best weapon overall: it deals magic damage and needs only 30 Strength once Xardas charges it in the Sleeper's Temple. But the best weapon for you is the strongest one you can actually equip with your current Strength or Dexterity — chasing endgame numbers too early just leaves a weapon you can't hold.

What is the strongest weapon in Gothic 1 Remake?

Charged Uriziel is the strongest weapon in Gothic 1 Remake. In its fully charged form it deals 120 magic damage plus 30 fire and is the only melee weapon in the game that deals magical damage. The catch is access, not Strength: you find Uriziel deep in the Sleeper's Temple late in the story and the mage Xardas has to charge it before it reaches full power. At just 30 Strength to wield, it badly out-classes pure-Strength endgame weapons like Innos' Rage (110 damage, 90 Strength).

How do weapon requirements work in Gothic 1 Remake?

Every weapon has a minimum stat to equip: one- and two-handed melee weapons scale with Strength, while bows and crossbows scale with Dexterity. You raise those stats by spending Learning Points at a trainer — you get 10 LP each level and there is no respec, so points are permanent. Diego in the Old Camp trains both Strength and Dexterity. The practical rule for Gothic 1 Remake weapons is to pick the weapon that matches the stat you're already investing in, then raise the stat to reach the next tier — the weapon picker above does that maths for you.

What are the best early weapons in Gothic 1 Remake?

Good early Gothic 1 Remake weapons include the Old Sword (free, near the hanged man by the Old Mine), the Short Bow (free behind the Exchange Zone gate or 29 ore from Fisk), the Morning Star from the Market District storehouse, and the Withered Axe from Sly's Missing Warder quest — the strongest two-hander you can get early. Whistler's Sword, earned by delivering 100 ore nuggets, is a strong step up. Pair any of them with weapon mastery training; faster, cleaner swings do more for the early game than a few points of raw damage.

Should I use a one-handed, two-handed or ranged weapon?

It depends on the stat you're building and how you want to fight. One-handed weapons are the most practical early melee category and let you keep a shield-light, mobile style. Two-handed weapons trade speed for reach and raw damage and culminate in Uriziel. Bows and crossbows scale with Dexterity and let you whittle enemies down before they close — bows out-range crossbows, while crossbows hit harder per shot. Whatever you pick, commit: Learning Points are finite, so one trained weapon family clears the colony far more cleanly than a little of everything.

Gothic 1 Remake Guide

Found your weapon? Build around it.

The best Gothic 1 Remake weapons follow your stats, not the other way around. Pick the weapon you can wield now, train the mastery that sharpens it, and plan the rest of your run around the build and faction that fit your style.

Keep exploring

More Gothic 1 Remake guides