Mechanics · Crafting & potions
Gothic 1 Remake Alchemy
Gothic 1 Remake alchemy is half the picture every other guide sells you: only about ten of the game’s potions can actually be brewed, and the rest are loot or vendor finds. This guide draws that line clearly, flags the recipes the big guides disagree on, and tells you which ingredients to hoard — so you never waste a rare herb on a potion you can’t make.
The 30-second verdict
Gothic 1 Remake alchemy in 30 seconds
Before the full breakdown, here is the whole Gothic 1 Remake alchemy system in four lines — what you can brew, what you can’t, where you learn it, and the trap that costs new players their rarest herbs.
Getting started
How to learn Gothic 1 Remake alchemy
Brewing anything needs two things: the Alchemy skill, learned from a trainer, and access to an alchemy lab. Where you learn it shapes your whole run, because the deepest teachers belong to one camp.
Gothic 1 Remake alchemy is a crafting skill, not a menu toggle. You buy the Alchemy skill with Learning Points from a trainer, the same way you buy any other Gothic 1 Remake skill, then you brew at an alchemy lab using a lab flask plus the right ingredients.
The Swamp Camp owns the deepest path — Cor Kalom and Baal Cadar are the Brotherhood’s alchemists, which is why an alchemy-leaning build belongs there. If you stay with the Old Camp, Cronos teaches it too. Read the Swamp Camp guide before you commit, and check exactly where each teacher stands in the trainer locations guide.

The deepest alchemy path — the Brotherhood's master alchemist.
Single sourceSwamp Camp is where alchemy-focused builds belong.
Further alchemy training alongside Cor Kalom.
Single sourceTeaches alchemy too — the convenient option if you stay with the Old Camp.
Single sourceThe full list
Every Gothic 1 Remake alchemy potion, brew vs find
Filter by potion line or by how you actually get it, and search by name. This is the split the ranking guides blur into one undifferentiated table — and where the source conflicts get flagged instead of guessed.
Interactive tool
Every potion — brew vs find
| Potion | Line | Effect | How to get |
|---|---|---|---|
| Essence of Healing | Healing | Restores a small amount of health. | Brewable |
| Extract of Healing | Healing | Restores a moderate amount of health. | Brewable |
| Elixir of Healing | Healing | Restores a large amount of health — the top healing brew. | Brewable |
| Essence of Magic Energy | Mana | Restores a small amount of mana. | Brewable |
| Extract of Magic Energy | Mana | Restores a moderate amount of mana. | Brewable |
| Elixir of Magic Energy | Mana | Restores a large amount of mana — the caster's mainstay. | Brewable |
| Elixir of LifeBrewable, but needs a Golem drop as an ingredient. | Permanent | Permanently raises maximum health. | BrewableSingle source |
| Elixir of SpiritBrewable, but needs a Golem drop as an ingredient. | Permanent | Permanently raises maximum mana. | BrewableSingle source |
| Permanent Strength PotionSources contradict each other on whether this is brewable or loot-only — don't gamble rare King's Sorrel on it until it's confirmed. | Permanent | Permanently raises Strength. | DisputedSources differ |
| Permanent Dexterity PotionSame dispute as the Strength elixir — treat the recipe as unconfirmed. | Permanent | Permanently raises Dexterity. | DisputedSources differ |
| Potion of SwiftnessReported as a special brew; recipe details vary by source. | Other | Temporary movement-speed boost. | BrewableSingle source |
| Strength Essence / Extract / Elixir (found)Tiered prices reported around 200 / 400 / 1600 ore. | Permanent | Permanent Strength boosts found as loot or bought from traders. | Loot / BuySingle source |
| Dexterity Essence / Extract / Elixir (found)Tiered prices reported around 200 / 400 / 800 ore. | Permanent | Permanent Dexterity boosts found as loot or bought from traders. | Loot / BuySingle source |
Effects and the brew-vs-find split are well-attested; exact recipe ingredients are left off because the major guides disagree on them. Rows marked “Disputed” or “Sources differ” are unsettled — don’t spend rare reagents on them until confirmed.
The practical core of Gothic 1 Remake alchemy is the six restoration brews: three healing potions and three mana potions, each a flask plus the matching herb. Everything above that — the permanent elixirs — is where the value, and the disagreement, lives. Plan your stat growth in the Gothic 1 Remake build guide, and casters should read the mage build guide for why the mana line matters so much.
The real endgame
Permanent elixirs and the ingredients to hoard
Restoration potions keep you alive; permanent elixirs change your character for good. The catch is that the ingredients for them are easy to sell by mistake long before you know what they're for.
Two permanent elixirs are reliably brewable through Gothic 1 Remake alchemy: the Elixir of Life raises your maximum health and the Elixir of Spirit raises your maximum mana. Both demand Golem drops, and Golems are rare, so every one you kill is an ingredient worth looting.
The permanent Strength and Dexterity potions are the messy part. One major guide hands you recipes for them; another says flatly they are loot-only. Until that’s confirmed, treat the recipe as unproven and don’t gamble your rarest herb on it.

Stocking up
Gathering alchemy ingredients
Every brew is gated by reagents, so alchemy is really a gathering loop. Here's what the sources agree on — and where they go vague.
Most Gothic 1 Remake alchemy herbs grow out in the colony along riverbanks, forest edges and the paths near settlements, while the rare ones hide in dangerous ground — high cliffs, ruins and monster territory. Monster drops cover the other half of the recipe book, which ties brewing to your bestiary hunting routine.
Be warned that exact herb coordinates are where every guide goes hand-wavy — they list broad regions, not map pins. We won’t invent precise spots we can’t verify, so use the interactive colony map to plan a gathering loop through the zones where these herbs are reported.

Where the guides disagree
The alchemy facts that aren't settled
So soon after release, parts of the alchemy system are reported differently by different guides. Rather than pick a side and risk sending you wrong, we lay the conflicts out.
One major guide lists brewing recipes for the permanent Strength and Dexterity potions; another states they are loot-only and cannot be made at an alchemy lab at all. The claims directly contradict, and neither is officially confirmed — so don’t spend rare King’s Sorrel testing it.
The two biggest guides use different ingredient names for the same potions — one says Sun Herbs and Fire Roots, the other Mild Healing Herbs and Mercury. Because the recipe lists don’t match, we publish effects and sources, not a recipe table we can’t stand behind.
This is the difference with our Gothic 1 Remake alchemy guide: where the data is solid we state it plainly, and where the sources fight we say so — because a wrong recipe costs you ingredients you can’t easily get back.
Quick answers
Gothic 1 Remake alchemy FAQ
How does alchemy work in the Gothic 1 Remake?
Gothic 1 Remake alchemy is a crafting skill: you learn the Alchemy skill from a trainer, then brew potions at an alchemy lab using a lab flask plus the right herbs or monster drops. The catch most guides bury is that only about 10 of the game's ~25 potions are actually brewable — the rest are loot, vendor or quest finds, so alchemy is one input to your potion supply, not all of it.
Can you brew permanent stat potions with Gothic 1 Remake alchemy?
Partly. The Elixir of Life (permanent maximum health) and Elixir of Spirit (permanent maximum mana) are brewable, but both need Golem drops as ingredients. Whether permanent Strength and Dexterity potions can also be brewed is genuinely disputed — one major guide lists recipes for them, another states flatly they are loot-only. Because the sources conflict, don't burn rare King's Sorrel chasing a recipe that may not exist.
Where do you learn alchemy in the Gothic 1 Remake?
The Swamp Camp has the deepest Gothic 1 Remake alchemy path through Cor Kalom and Baal Cadar, so that's where an alchemy-focused build belongs. Cronos in the Old Camp also teaches it if you commit to the Old Camp instead. Either way you need both the Alchemy skill and access to an alchemy lab to brew anything.
Which alchemy ingredients should you never sell?
Hold onto King's Sorrel (the rarest brewing herb, tied to the strongest elixirs), Crystal shards and Ore-infused roots (reported reagents for permanent potions), and every Golem drop (needed for the brewable Elixir of Life and Elixir of Spirit). These are easy to vendor for quick ore early and painful to re-farm later.
Is Gothic 1 Remake alchemy worth investing in?
For a caster or any build that leans on consumables, yes — reliable healing and mana brews keep you topped up between fights, and the permanent Life and Spirit elixirs are a long-term payoff. For a pure melee run you can get by on bought potions and cooked food, treating alchemy as optional. The deciding factor is whether you'll gather ingredients and commit to a camp that teaches the skill.
Why doesn't this page list every alchemy recipe?
Because the two biggest Gothic 1 Remake alchemy guides give contradictory ingredient lists — different herb and reagent names for the same potions — and neither is officially confirmed. Publishing one of them as fact would risk sending you to gather the wrong materials. We list every potion, its effect and how you obtain it, and flag the disputed recipes rather than guessing.
Keep exploring
More Gothic 1 Remake guides
Gothic 1 Remake Guide
Brew what you can, hoard the rest
Gothic 1 Remake alchemy rewards players who know the brew-versus-find line and keep their rare ingredients. Pick the camp that teaches it, plan the build it feeds, and let the colony’s herbs do the rest.