Database · Sly, the Old Camp’s north-gate man
Gothic 1 Remake Sly: The Vanished Warder and where to find Nek
Almost everyone who searches the Gothic 1 Remake Sly is mid-quest: he’s asked you to find a missing warder named Nek, and the trail goes cold fast. This page walks The Vanished Warder end to end — the chain of camp talk that points the way, the molerat cave outside the south gate where Nek’s body waits, and the one real choice the Gothic 1 Remake Sly leaves you with: hand over the Amulet of the Dead Guard, or keep it.
The 30-second answer
The Gothic 1 Remake Sly, in four facts
Who he is, where his bench sits, what The Vanished Warder actually asks of you, and why finishing it is worth the walk to the south gate.
The reason you came
The Vanished Warder, start to finish
Sly's quest has no map marker — it's a chain of conversations that ends at a cave you'd never check otherwise. Here's the full route the Gothic 1 Remake Sly sends you on, with the single-source steps flagged.
Find the Gothic 1 Remake Sly on his bench by the north gate, past Bloodwyn, and hear him out. He starts The Vanished Warder and points you at Fletcher to begin asking around.
Sly's lead is a chain: Fletcher, the warder over by the arena district, sends you to Guy the miner, who passes you to Snaf, the cook to the left of the gates. Each one nudges you toward where Nek was last headed.
Head for the Old Camp's south exit — it's near Mordrag. Step out, go forward and slightly right (southwest of the gate) to a cave guarded by three Molerats. Nek's body is inside.
Put down the three Molerats, then search the cave. Nek's corpse holds the Amulet of the Dead Guard plus around ten ore nuggets and a couple of Hellcaps; there's extra loot — an axe, mushrooms — scattered nearby.
Back at the north gate the Gothic 1 Remake Sly asks for proof. Give him the Amulet of the Dead Guard to close the quest, or lie and keep the +5 Edge / +5 Blunt charm for yourself — but then the quest stays open and you lose his vote.
Hand Sly the amulet and The Vanished Warder completes for 250 experience, and the Gothic Remake Sly speaks up for you toward Old Camp admission (some reports frame this as a good word with Diego).
The part everyone gets stuck on
Where to find Nek: the south-gate molerat cave
The trail of camp talk only ever points you 'outside' — it never names the spot. Nek isn't lost, he's dead, in a cave most players walk straight past.
Leave the Old Camp by the south gate — the exit near Mordrag, not the north gate where the Gothic 1 Remake Sly sits. Step out, then head forward and slightly right, southwest of the gate, and you’ll spot a cave mouth guarded by three Molerats. Nek’s body is on the floor inside.
The Molerats are the only fight here and they go down fast even at low level — see the bestiaryif you want their HP and trophy first. If you’re still learning the colony’s layout, pin the two gates and the cave on the interactive map so the route from Sly to Nek reads at a glance, and the walkthrough shows where this sits in your first hours.

The one real choice
Hand over the Amulet of the Dead Guard, or keep it
Nek's corpse carries more than proof. When you bring it back, the Gothic 1 Remake Sly asks for the amulet — and you can lie. Here's what's actually on Nek and what each answer costs.
The proof Sly wants — a wearable charm giving +5 Edge and +5 Blunt. Hand it over to finish the quest, or keep it and wear it and leave The Vanished Warder open.
Around ten on Nek's body — small change toward the protection money the camp squeezes out of newcomers.
A couple on the corpse, with more growing in the cave. Alchemy fodder rather than anything you'd eat raw.
An axe and a few Solanaceae plants are scattered around the molerat cave — minor extras to scoop while you're inside.
The trade-off is genuine. Give the Amulet of the Dead Guard to the Gothic 1 Remake Sly and The Vanished Warder closes for 250 experience plus his vote toward Old Camp admission. Lie and keep it and you get to wear a +5 Edge / +5 Blunt charm — not bad this early — but the quest stays open and you lose that support.
On a first run that’s aiming to join the Old CampShadows, hand it over: the vote is worth more than the small defensive bump, and you’ll find stronger gear soon enough on the armor and weaponsguides. If you’ve already picked a different faction and don’t need Sly’s word, keeping the charm is the pragmatic call. Either way, the rest of the camp’s faces are mapped on the NPCs guide.
Quick answers
Gothic 1 Remake Sly FAQ
Where do you find Nek in Gothic 1 Remake?
Nek is dead, in a cave outside the Old Camp's south gate. After the Gothic 1 Remake Sly starts The Vanished Warder, leave by the south exit near Mordrag, head forward and slightly right (southwest of the gate), and you'll reach a cave guarded by three Molerats. Kill them and Nek's corpse is inside, carrying the Amulet of the Dead Guard, roughly ten ore nuggets and a couple of Hellcaps.
Who is Sly in Gothic 1 Remake?
The Gothic 1 Remake Sly is an Old Camp guard who gives the quest The Vanished Warder. He sits on a bench up by the north gate, past Bloodwyn, on the ramp from the main entrance. He's a quest-giver and a step toward joining the Old Camp Shadows — most players meet the Gothic Remake Sly while working their way into the camp's faction.
Does Sly teach any skills in Gothic 1 Remake?
No — the Gothic 1 Remake Sly is not a trainer, which is the most common mix-up about him. In the Old Camp, One-Handed is taught by Scatty over at the arena and Two-Handed by Thorus, while Sly only runs The Vanished Warder. See the trainer locations and skills guides for who actually teaches what before you spend any learning points.
Should you give the Amulet of the Dead Guard to Sly or keep it?
It's a real trade-off. Hand the Amulet of the Dead Guard to the Gothic 1 Remake Sly and The Vanished Warder completes — 250 experience and his support toward Old Camp admission. Lie and keep it and you get to wear the +5 Edge / +5 Blunt charm, but the quest stays unfinished and you forfeit that vote. On a first run aiming to join the Old Camp, handing it over is usually the better call.
What's the reward for The Vanished Warder?
Completing The Vanished Warder for the Gothic 1 Remake Sly gives 250 experience and his good word toward joining the Old Camp Shadows (some guides phrase this as Sly vouching for you with Diego). On top of the quest reward you keep whatever you grab in the cave — the ore, the Hellcaps and, if you choose to withhold it, the Amulet of the Dead Guard itself.
Keep exploring
More Gothic 1 Remake guides
Gothic 1 Remake Guide
Find Nek, settle the amulet, bank the vote
Follow Sly’s chain of camp talk to the south-gate cave, clear the Molerats, and decide what to tell him — then turn one quiet quest into another voice backing your way into the Old Camp.