Gothic 1 Remake Wolf — the New Camp’s bow merchant
Gothic 1 Remake Wolf: Bow Trainer, Shop & the Wolf’s Claws Mix-up
Search “wolf” in this game and you get three different things wearing one name. This page is the Gothic 1 Remake Wolf who matters to an archer: the New Camp Rogue who sells bows and trains your aim. It also untangles him from the creature wolves and the Wolf’s Claws quest item people keep confusing him with.
Start here
Which Wolf are you looking for in Gothic 1 Remake?
The Gothic 1 Remake Wolf search collides three unrelated things. Pick the row that matches what you actually need — two of them live on other pages, and sending you straight there saves a wasted lap.
- The NPC named Wolf
- Where the New Camp bow merchant is, what he sells and the cost to train archery with him
- The creature (wolves)
- How to beat the wolf packs that maul low-level players, and where they roam
- Wolf's Claws (quest item)
- The two Wolf's Claws for The Price of Magic, the quest that unlocks spell runes
✓ You're on the right page
The NPC at a glance
Who Wolf is and where to find him
Now the trader himself. Here is the Gothic 1 Remake Wolf in one card stack — his role, his perch in the New Camp cave, what he trains and what he stocks — before the sections below open each up.
- Who he is
- A Rogue of the New Camp — its bow-and-crossbow merchant and the archery trainer most players visit to start a serious bow build
- Where to find himSingle source
- Up inside the New Camp's cave: take the path left from the entrance and climb the rooftops to the highest hut, where he sits beside two other hunters
- What he trains
- Bow (Trained) for 10 learning points + 50 ore — the skill that speeds your draw and aim, tightens accuracy and unlocks critical hits with bows
- What he sellsSingle source
- Bows, crossbows and ammunition, plus the book The Bloodflies; in Chapter 5 he also stocks the Crossbow of War
- He is NOT the Wolf's Claws guy
- Despite the name, this Wolf has nothing to do with the Wolf's Claws quest item — those drop from the colony's wolves, not from him
Wolf holes up high in the New Camp cave. Walk in, take the path on your left, and climb the rooftops to the topmost hut — he sits there beside two fellow hunters, not down on the cavern floor where most players scan first. That elevated perch is why the Gothic 1 Remake Wolf is easy to walk straight past on a first lap.

Shop & training
What Wolf sells and the bow skills he teaches
This is the whole reason to climb to his hut. The Gothic 1 Remake Wolf is a one-stop archer's counter — bows, bolts and the training to use them — and the ore prices are below.
What he stocks
- Bows & arrowsSingle source
- His core stock — the bows and ammunition that make him the New Camp's go-to archer's supplier from your first visit.
- Crossbows & boltsSingle source
- Wolf carries crossbows and their ammunition alongside the bows, so a marksman build can kit out in one stop.
- The Bloodflies (book)Single source
- A book he sells that teaches how to harvest stings from bloodflies — handy alchemy and trade fodder for the early colony.
- Crossbow of War (Chapter 5)Single source
- Later in the game Wolf joins Scorpio in stocking the Crossbow of War — a heavy late-game crossbow, not something you grab on day one.
What he trains
Bow (Trained)
10 LP + 50 oreThe first archery tier: faster draw and aim, better accuracy and the ability to land critical hits with bows. Multiple guides agree on the price.
Bow MasterySingle source
Higher LP + oreThe second archery tier Wolf covers at the New Camp — the exact cost varies between early guides, so confirm in-game before you commit your points.
Minecrawler Plate ExtractionSingle source
LP + oreSome guides list Wolf as a New Camp source for the Minecrawler Plate Extraction skill too — useful for harvesting armour plating from minecrawlers.
Training costs ore, so the New Camp counter and your ore reserve go hand in hand. Wolf is one stop on the wider trainer map; see how Bow fits the rest of the skills and learning-point economy before you spend.

The name clash, settled
Wolf the NPC vs Wolf's Claws the quest item
Half the Gothic 1 Remake Wolf searches are really about Wolf's Claws — and the trader has nothing to do with them. Here is where the claws actually come from, and who wants them.
- Kill colony wolves
- The creature wolves on the paths around the Old Camp drop Wolf's Claws — the free route if you can survive the packs.
- Buy from Mordrag
- Mordrag's travelling stock sells Wolf's Claws for about 7 ore each, so 14 ore covers the pair if you'd rather not hunt.
- Buy from Cavalorn
- Cavalorn the hunter, in his hut west of the Old Camp, also stocks the claws — a second buy option close to the colony.
- Hand them to Torrez
- Two Wolf's Claws plus a blank parchment from Graham complete The Price of Magic for Torrez, unlocking Rune Magic (learn it for 5 LP; pick fire bolt or healing).

If it is the creature wolves that stopped you, that is a combat problem, not a shopping one. The early Gothic 1 Remake wolf packs are built to punish a low-level melee swing, so shoot them, burn them or lure them onto the camp guards — the bestiary guidelays out the wolf fight and the rest of the colony’s early threats in full.
Quick answers
Gothic 1 Remake Wolf FAQ
Where is Wolf in Gothic 1 Remake?
The Gothic 1 Remake Wolf you train archery with is up inside the New Camp's cave: from the entrance, follow the path to the left and climb the rooftops to the highest hut, where he sits beside two other hunters. He is the New Camp's bow merchant, so most players hit him on the way into a ranged build.
Is the NPC Wolf the same as Wolf's Claws?
No — and this is the trap. The Gothic 1 Remake Wolf NPC is a New Camp bow trader; Wolf's Claws are a quest item that drops from the colony's wolf creatures. The names clash by coincidence: Wolf the merchant does not sell or drop Wolf's Claws. For the claws you want Torrez's Price of Magic quest, not this trader.
How much does Wolf charge to train Bow in Gothic 1 Remake?
Wolf teaches Bow (Trained) for 10 learning points and 50 ore. That tier speeds your draw and aim, sharpens accuracy and lets you land critical hits with bows. He covers Bow Mastery as the next archery tier at the New Camp as well, so the Gothic 1 Remake Wolf is the trainer to plan a full archer build around.
What does Wolf sell in Gothic 1 Remake?
The Gothic 1 Remake Wolf stocks bows, crossbows and their ammunition, plus the book The Bloodflies, which teaches how to take stings from bloodflies. Later, in Chapter 5, he also carries the Crossbow of War. If you're building a marksman, Wolf is a one-stop shop inside the New Camp cave.
I can't beat the wolves — what do I do?
Those are the creature wolves, not the merchant. The Gothic 1 Remake wolf packs are designed to punish low-level melee, so early on either avoid them, shoot them with a bow, hit them with a fire spell, or lure them onto camp guards and loot the bodies. The bestiary guide breaks down the wolf fight in full.
Where do I get Wolf's Claws for The Price of Magic?
Two Wolf's Claws complete Torrez's Price of Magic alongside a blank parchment from Graham. Loot the claws from colony wolves, or buy them — Mordrag sells them for about 7 ore each, and Cavalorn the hunter stocks them too. Hand both claws and the parchment to Torrez to unlock Rune Magic; the Gothic 1 Remake Wolf merchant plays no part in it.
Keep exploring
More Gothic 1 Remake guides
Gothic 1 Remake Guide
Got the right Wolf? Go build the archer.
With the Gothic 1 Remake Wolf untangled — trader up top, creature in the bestiary, claws over at Torrez — the rest is legwork: climb to his hut, learn Bow, and stock up before you leave the New Camp.